![]() Long-term resource management through item placement shifted to short-term by having fallen enemies drop most of your resources. ![]() This was done to get around the Door Problem in olDoom and encourage aggressive play. In olDoom combat and exploration intertwined, but most combat in nuDoom takes place in locked-off arenas. DOOM (2016) plays nothing like DOOM (1993) (henceforth referred to as nuDoom and olDoom). But, that means there’s plenty to learn from its mistakes.įirst, some context. ![]() Unfortunately it also half-assed the execution. ĭOOM (2016) was the first game to mix character action design with first-person shooting. ![]() Join our discord for more in-depth gameplay discussion. Editor’s Note: This is another guest post by Durandal.
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